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Everything everyone said about the game is true. It's certainly nice to bump up shadow resolution over what it was on consoles, but since they're not really soft shadows, the full 8192 setting seems like overkill, making them unrealistically sharp.Ĭlick to expand.Not sure if you could when it was first released, but you can now. There actually is a direct shadow resolution setting, all the way up to 8192x8192. No setting for anisotropic filtering, but that can be easily rectified by forcing it in the graphics control panel. The trade off is that forward renderers can't have many dynamic light sources like deferred renderers without driving the performance cost way up. According to an analysis over at PCGamer, the game engine is actually an old fashioned MSAA-friendly forward renderer, rather than a deferred renderer.
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More than that, it's actually a version of CSAA, and it's low cost too. Thankfully they did patch the game to support more resolutions, but the game still has frame timing issues. No mouse support whatsoever? Wtf Square Enix? I understand Japanese developers have little experience developing for PC, but was it too hard to call up the PC guys at their Eidos subsidiary and be like, "Hey, so we're porting FF XIII to PC, got any tips on what we should do?" And like Dark Souls, they didn't have support for resolutions other than 720p on release. The utter laziness of this PC port isn't really doing it any favors, though. It wouldn't be the first time I've lost interest in a game for a while and come back to love it - Chrono Trigger, Deus Ex Human Revolution and Legend of Zelda: A Link Between Worlds are some examples. But at the time I was fully initiated into the "PC master race" mindset, so I thought I might be more receptive to it on PC. I tried the game on 360 a few years back, but it lost my interest after an hour or so. I'd reserve that title for something like, oh, Ride to Hell, Mindjack, or Sonic Boom Rise of Lyric.
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Final Fantasy XIII may be a subpar game, especially compared to other Final Fantasy games, but the production value seems too high to call it "pure BS".
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